MIN-Fakultät
Fachbereich Informatik
TAMS

64-173 Seminar: Inside A Physics Engine

Computer simulation and deep-learning for gaming and robotics

Room: MIN-A Seminar Room 5.2
Date: Tuesday, 10:15 - 11:45
Organizer: Norman Hendrich

Important Dates

Despite some delays and problems with the new buildings, the seminar will start on schedule on 08/April/2026!

Course Description

The combination of deep learning and efficient physics simulation is the key innvoation behind recent successes in robotics, including stable walking, running, and dancing of humanoid robots. The same algorithms are used for realistic looking object dynamics and animations in computer games. In the seminar, we will look at the fundamental object representations and core algorithms needed for physics simulation. We will also look at common game engines (e.g. Godot, Unity) and simulators focusing on realistic rigid-body and multi-body dynamics. Knowledge of basic linear algebra and a C/C++ or Python is reommended.

Seminar Schedule


Seminar Topics

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Papers and Reference Materials